Splash Damage and Bethesda were keen to have a strong narrative in their new game BRINK and as a result they called upon our extensive experience of Full Performance Capture.
All cutscenes were shot on a London soundstage capturing all elements simultaneously - faces, fingers, full-body and final audio with multiple performers.
Released on 13th May 2011, Brink sensationally landed the number 1 spot in the UK charts. Talk about shooting to the top!